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Importing & exporting

Getting worlds and other assets in and out of Quarry.

Worlds

Very large worlds

Worlds over roughly 200 MB open in a streaming mode: Quarry keeps the world on disk and loads the area around you, bringing more in as you move. Everything works the same — building, undo, the world map, mobs — and export is still non-destructive. A world folder streams the same way a .mcworld does.

A few differences worth knowing:

Streaming needs a particular kind of disk access that Chrome, Edge and Safari all provide, but that some browsers withhold — in a private window, for instance. Where it isn't available Quarry falls back to loading the world whole, and a world this large may then be too big to open at all.

Compact on export

A world that has been played for a long time carries a lot of data Minecraft no longer uses — mobs and items it has forgotten about, leftovers from old terrain upgrades, checksums it recalculates anyway. Quarry keeps all of it by default, because keeping your world exactly as you gave it to us is the safer promise.

If you would rather have a smaller file, open World info and tick the options under Compact on export. Press Analyze to count what each option would drop from your world before you commit to it. Your world plays exactly the same afterwards — nothing you built, and nothing you can see in game, is touched.

Forgotten mobs and items is the one that really shrinks the file; on a long-played world it is often the great majority of the saving. The others tidy up large numbers of small records that the file's compression had already squashed, so they remove a lot of entries but little actual size.

Compacting only affects the file you download. Autosaves and saved versions always keep everything, so restoring a session never loses anything.

Import a 3D model

☰ → Import 3D model… (or drop the file into the window) voxelizes a standard 3D model — glTF/GLB, OBJ, FBX, or STL — into blocks. The model appears as a wireframe in the viewport: click a spot to position it (drag the 3-axis handles to fine-tune), set its size (blocks along the longest side), rotation, and up axis (many OBJ/FBX exports are Z-up), and choose whether to fill the interior or keep a hollow shell.

Then pick a palette — All blocks, Wool, Concrete, Terracotta, or Natural — and the model is rebuilt as real blocks, color-matched from the model's textures and materials. Switch palettes freely to compare; the block preview is live and movable like a Library placement. Apply commits it as one undoable edit (Esc discards). Textured models work best with self-contained .glb files: everything is read from the file you pick and nothing is fetched over the network. A model whose geometry lives in a separate .bin is refused with a message asking for an embedded .glb; one whose textures sit outside the file still loads, but the import panel warns how many were skipped and those surfaces fall back to their material color rather than being matched from the texture.

Autosave

Quarry autosaves your world locally in the browser as you edit, so a reload or crash won't lose work. The status bar shows when it last saved, and the welcome screen can restore your most recent session. Autosave is local only — use Export to get a file you can play. Very large worlds (see above) are not autosaved.