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Building tools

These are the tools that place and remove blocks. Pick one from the tool column on the left; its settings appear in the options bar across the top.

The build plane

Every building tool works by pointing at a block: you click a face, and the new block goes against it. In an Empty world there are no faces to click, so nothing happens — which is where the build plane comes in.

The build plane is a virtual floor drawn as a grid. It isn't part of your world and never exports; it just gives the cursor something to hit, so Build, Fill, Line, Shape, Brush, Select and the rest behave exactly as they would on solid ground. Blocks land on the plane itself, at the height it sits at.

Real blocks always take priority: as soon as the cursor is over something solid, you're clicking that, not the plane. So switching it on in an existing world only affects clicks that would otherwise have hit nothing.

Tools that need a block to act on — Erase, Inspect, Eyedropper — ignore the plane, since there's nothing there to remove or read.

Block state & direction

Blocks that have an orientation or variant can be set up before you place them. When the active block supports states, a button appears on the block chip (bottom-left); click it — or right-click a hotbar slot — to open the state picker. Choose, in Bedrock terms:

Your choice sticks to that hotbar slot (shown with a small dot) and is remembered between sessions. Changes apply instantly to the active block, so you can close the picker and keep building. Reset to default clears it back to the plain block.

To re-orient a block already in the world, use the Inspect tool: click the block, then ⚙ Edit state & direction in the Inspect section opens the same picker bound to that block — change its facing/half/axis in place, as a normal undoable edit, without rebuilding it.